package com.lineage.server.templates;

public class L1RewardPrestige {
  private int _prestige_min;
  
  private int _prestige_max;
  
  private String _title = null;
  
  private int _MaxHp;
  
  private int _MaxMp;
  
  private int _Dmgup;
  
  private int _BowDmgup;
  
  private int _Hitup;
  
  private int _BowHitup;
  
  private int _Mr;
  
  private int _Sp;
  
  private int _Str;
  
  private int _Dex;
  
  private int _Int;
  
  private int _Con;
  
  private int _Wis;
  
  private int _Cha;
  
  private int _ReductionDmg;
  
  private int _magic_reduction;
  
  private int _gfx_id;
  
  private int _gfx_time;
  
  public int get_prestige_min() {
    return this._prestige_min;
  }
  
  public void set_prestige_min(int i) {
    this._prestige_min = i;
  }
  
  public int get_prestige_max() {
    return this._prestige_max;
  }
  
  public void set_prestige_max(int i) {
    this._prestige_max = i;
  }
  
  public String get_title() {
    return this._title;
  }
  
  public void set_title(String i) {
    this._title = i;
  }
  
  public int get_MaxMp() {
    return this._MaxMp;
  }
  
  public void set_MaxMp(int i) {
    this._MaxMp = i;
  }
  
  public int get_MaxHp() {
    return this._MaxHp;
  }
  
  public void set_MaxHp(int i) {
    this._MaxHp = i;
  }
  
  public int get_BowDmgup() {
    return this._BowDmgup;
  }
  
  public void set_BowDmgup(int i) {
    this._BowDmgup = i;
  }
  
  public int get_Dmgup() {
    return this._Dmgup;
  }
  
  public void set_Dmgup(int i) {
    this._Dmgup = i;
  }
  
  public int get_Hitup() {
    return this._Hitup;
  }
  
  public void set_Hitup(int i) {
    this._Hitup = i;
  }
  
  public int get_BowHitup() {
    return this._BowHitup;
  }
  
  public void set_BowHitup(int i) {
    this._BowHitup = i;
  }
  
  public int get_Mr() {
    return this._Mr;
  }
  
  public void set_Mr(int i) {
    this._Mr = i;
  }
  
  public int get_Sp() {
    return this._Sp;
  }
  
  public void set_Sp(int i) {
    this._Sp = i;
  }
  
  public int get_Str() {
    return this._Str;
  }
  
  public void set_Str(int i) {
    this._Str = i;
  }
  
  public int get_Dex() {
    return this._Dex;
  }
  
  public void set_Dex(int i) {
    this._Dex = i;
  }
  
  public int get_Int() {
    return this._Int;
  }
  
  public void set_Int(int i) {
    this._Int = i;
  }
  
  public int get_Con() {
    return this._Con;
  }
  
  public void set_Con(int i) {
    this._Con = i;
  }
  
  public int get_Wis() {
    return this._Wis;
  }
  
  public void set_Wis(int i) {
    this._Wis = i;
  }
  
  public int get_Cha() {
    return this._Cha;
  }
  
  public void set_Cha(int i) {
    this._Cha = i;
  }
  
  public int get_ReductionDmg() {
    return this._ReductionDmg;
  }
  
  public void set_ReductionDmg(int i) {
    this._ReductionDmg = i;
  }
  
  public int get_magic_reduction() {
    return this._magic_reduction;
  }
  
  public void set_magic_reduction(int i) {
    this._magic_reduction = i;
  }
  
  public int get_gfx_id() {
    return this._gfx_id;
  }
  
  public void set_gfx_id(int i) {
    this._gfx_id = i;
  }
  
  public int get_gfx_time() {
    return this._gfx_time;
  }
  
  public void set_gfx_time(int i) {
    this._gfx_time = i;
  }
}
